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coolstuff/tips.txt//usual stuff
#include "colors.inc"
camera { location <6,-1,-6>
look_at <0,-1,0> }
light_source { < 0, 0,0> Yellow}
light_source { < 2, 2, 2> White}
light_source { < 2, 2,-2> White}
light_source { < 2,-2, 2> White}
//the white background
#declare bg = union
{
plane { y, -200}
plane { z, 200}
plane { x, -200}
pigment { color White}
}
//a coordinate system for a better orientation
#declare cood = union
{
//y
cylinder { <0,-5,0>
<0,5,0>
0.005
pigment { color Blue}
}
//x
cylinder { <-5,0,0>
<5,0,0>
0.005
pigment { color Green}
}
//z
cylinder { <0,0,-5>
<0,0,5>
0.005
pigment { color Red}
}
}
merge
{
sphere { <0,0,0>,2}
cone {<0,-sqrt(2),0>sqrt(2)
<0,-sqrt(2)-.5 ,0>1 }
pigment { Yellow transmit 0.5}
finish { ambient .3 }
}
cone {<0,-sqrt(2)-.5 ,0>1
<0,-sqrt(2)-2.5 ,0>0.9
pigment { Grey}
}
cone {<0,1,0>,0.05
<0,-1,0>0.05
rotate <0,0,10>
translate <-0.5,-1,0>}
cone {<0,1,0>,0.05
<0,-1,0>0.05
rotate <0,0,-10>
translate <0.5,-1,0>}
cone {<-0.66,0,0>,0.05
<0.66,0,0>0.05}
//object {cood}
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