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coolstuff/logo.txt//usual stuff
#include "colors.inc"
#declare Rotation = clock;
#declare CText = " JS-games.de "
camera
{
location <-1.25, 3 , -4>
look_at <-0.25 , 1 , 0>
}
light_source { < 2, 2, 2> White}
light_source { < 2, 2,-2> White}
light_source { < 2,-2, 2> White}
light_source { < 2,-2,-2> White}
light_source { <-2, 2, 2> White}
light_source { <-2, 2,-2> White}
light_source { <-2,-2, 2> White}
light_source { <-2,-2,-2> White}
//the white background
#declare bg = union
{
plane { y, -200}
plane { z, 200}
plane { x, -200}
pigment { color White}
}
//a coordinate system for a better orientation
#declare cood = union
{
//y
cylinder { <0,-5,0>
<0,5,0>
0.005
pigment { color Blue}
}
//x
cylinder { <-5,0,0>
<5,0,0>
0.005
pigment { color Green}
}
//z
cylinder { <0,0,-5>
<0,0,5>
0.005
pigment { color Red}
}
}
}
cone { <0,0,0>,1
<0,2,0>,0
texture { pigment {color rgb <0.6, 0.6, 1>}
finish {phong 0.1}
}
}
box { <0.5,0.5,0.5>
<2,2,2>
texture { pigment {color rgb <0.2, 0.2, 1>}
}
rotate <0,-0.7,0>
}
sphere { <-1,1,1>,0.75
texture { pigment {color rgb <0.4, 0.4, 1>}
finish {phong 0.5}
}
}
//I admit, I copied this part from the povray newsgroup ;)
#declare Letter = 1;
union {
#while (Letter <= strlen (CText))
text {
ttf "c:\windows\fonts\verdana.ttf", substr (CText, Letter, 1), 0.1, 0
translate <0, -0.5, -3>
scale <0.55, 1.1, 1>
rotate <0, -360 / strlen (CText) * Letter, 0>
no_shadow
}
#declare Letter = Letter + 1;
#end
texture {
pigment {
colour rgb <0.75,0.75,0.9>
}
finish {
crand 0.01
}
}
rotate <0, Rotation, 0>
rotate <-30, 180, 40>
scale 0.65
translate <0,0.5,1.25>
}
plane { z, 600
pigment { color White }
}
text {
ttf "c:\windows\fonts\verdana.ttf", "Under Construction", 0.1, 0
translate <-5, 1, -2>
no_shadow
scale 0.5
texture {
pigment { colour Red }
}
}
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